REFUGEBOT // OPS UTC --:--:--Z AGENT v1.8.53 REFUGEGAMING.ORG ↗ MonitorCompanionChangelogSign in

Game-native operations / 7 Days to Die

RefugeBot

Built into 7DTD.
Run from anywhere.

A server-side Agent works inside the game with Harmony and connects outbound to the hosted Hub—giving your team inventory, maps, protection, economy, plugins, analytics, and control without an RCON polling queue or another backend to run.

$0 full platform1 free server · 5 seatsWSS/443 outbound connection

01 / How it connects

Your server stays yours.
The operations layer travels.

RefugeBot is not another remote-console dashboard. Its Agent runs inside 7DTD with Harmony, while the hosted Hub keeps your economy, history, analytics, and team workflows available from anywhere.

  1. 01
    CREATE

    Add the server in your Hub

    Name the server you already run. RefugeBot creates the workspace and its secure connection details.

  2. 02
    INSTALL

    Download the ready-to-use bundle

    Get the small Agent ZIP and that server’s prefilled refugebot.json.

  3. 03
    CONNECT

    Restart 7DTD and go

    Extract into the server root, place the config under Saves/RefugeBotData, and the Agent connects outbound.

02 / Evidence deck

See the player. Read the world. Run the server.

Seven operating surfaces, kept in one contained stage instead of another mile of page.

Slide 1 of 7
CORE

01 / SLEUTH

Replay what happened, not just what is happening.

Trace observed player movement, inventory snapshots, and game events across a 14-day window—with 30-second samples and item search.

History is collected while the Agent and players are online.
SLEUTH / EVENT TIMELINEDEMO DATA
JOINTELEPORTDEATH
14D HISTORY21:3030s
EVENTS · ROUTES · INVENTORYDEMO REPLAY

03 / Why game-native matters

See further than a remote console.

Designed to avoid RCON/Telnet command lag through a persistent in-process Agent connection, without promising impossible instant responses.

01

Commands without polling queues

The Agent keeps a long-lived connection to the Hub and receives work without a RCON/Telnet polling loop.

02

Protection at the moment the game acts

Harmony hooks can work with game-native paths such as chat, block changes, damage, and spawns.

03

State a console cannot see deeply

Inventory, progression, map entities, claims, POIs, and observed history make the world legible.

04

A hosted layer around the game

Bring team roles, economy, plugins, Discord, scheduling, analytics, and offline-aware delivery together.

From game to Hub

Press ESC. Keep moving.

The in-game Refuge panel gives identified players an immediate route to the Hub, shop, Bazaar, mail, map, and community links—with no second RefugeBot password.

Explore the optional Android Companion
REFUGESERVER LINKED
HUBSHOPBAZAARMAPMAILCOMMUNITY
STEAM IDENTIFIEDOPEN HUB →

RefugeBot / ready when you are

One clear place to run your world.

Connect your first server free, or return to the Hub you already use.